Sleepwalker has moved from many hours of writing code to perform various tasks, (these tasks are the building blocks of a game), to being closer to a real product.
If you didn’t know, I had lost every piece of source code to every game I wrote in the 80s. I’ve had to write everything for Sleepwalker 2016 from scratch. However, we are at a place where we can start putting the different building blocks together and focus on the player experience. There are many bugs which need to be isolated and removed, but there is a game taking shape. Sleepwalker has moved from a good idea to the beginnings a tangible product! Many hours to go before we have a beta version which will need game testers, but I can see that point approaching!!