Some Accidents Are So Good We Have To Keep Them!

I’ve started work on the status area. I’m using 3 screens by 3 screens to test the game. Sleepy now goes Sleepwalking, and, when he’s off the current screen, we need a way to tell the player where he is. I started with simple arrows, but that looked bland, so I decided to animate the arrows to draw the players eye to them. This involves animating the bits used for the character. Unthinkingly, I multiplied the character number x8 to get the offset to the character bitmap. Since any character number greater than 32, when multiplied times 8, will give a result greater than 256, and 256 is the maximum offset that can be held in one byte, I accidentally started animating the character used for the lift piston. It looked so good that I just had to figure how I had done it (accident), and have kept it in the game. The arrows for Sleepy’s location are done, but here they are animating too quickly. See below…

On YouTube…

https://youtu.be/tf7YGRrLX6M

Or, if it works, right here…

 

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